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Sources of More Expert Info
An overview of 3D Vision Science from Phil Lelyvold, of University of Southern California Read It>>

An Introduction to 3D Cinematography by noted lecturer and writer, Bernard Mendiburu More>>

The Present (and Past) of 3D Sports -- from the Sports Video Group ConferenceMore>>

Read Expert commentary on the 3D market and technologies from 3D@Home White Papers More>>

TVB Europe Published this Special Edition on Production for Quality 3D. More>>
Q. What does the 3D@Home Consortium do?
A. The 3D@Home Consortium is made up of companies that want to accelerate the path for the enjoyment of 3D in homes around the world. That means enabling an entire "system" of products that will broadcast, play, and display 3D content. Each stage in the system requires compatibility with the preceding and subsequent stages. There are other organizations looking at specific standards between two stages and 3D@Home helps communicate their work and others for a system-wide approach.

Q. What is the intended impact of the 3D@Home Consortium?
A. Today's electronics products are extremely complex and require many human and financial resources to develop. Before the investment is made, developers need to make many decisions on cables, signals, formats, and other areas where electronics products will need to communicate and be compatible. The 3D@Home Consortium, because of its view of the entire system, will help companies understand the relevant standards, roadblocks and other information to make more-educated decisions. This communication channel will speed their time to market, while ensuring 3D systems that bring greater quality to the consumer.

Q. When can I watch a 3D movie at home?
A. Today. Several companies, including members of 3D@Home, have introduced 3D televisions and gaming machines and software to the market in a variety of formats.

Q. When can I buy a 3D movie to show on my TV?
A. There are many titles available today in 3D format. See our list of packaged media for those titles and search the internet for where you can purchase. We believe there will be an explosion of 3D content and products when manufacturers feel that compatibility between the system components is stable and manageable by consumers.

Q. Does 3D still cause headaches?
A. Technology has changed since the introduction of 3D in the 1950's. The factors that make viewers uncomfortable while watching 3D are being studied with the intention to eliminate them. Most industry enthusiasts agree that digital has been the major factor for this change, but so has development of content creation, be that for movies, television or games.

Q. Why isn't every show and movie in 3D?
A. 3D shows and movies are either created with 2 cameras (to simulate your two eyes) or the depth is added digitally after or during production. There are also conversion technologies that can add depth to a 2D movie or show. Each of these methods takes time, processing power, and knowledge of the medium. We believe that eventually, you will be able to choose to watch everything recorded with 2 or more cameras in 3D.

Q. Why can't I use blue & red 3D glasses to watch every 3D show or event?
3D glasses technology is dependent upon the format of the picture or type of display showing the movie or show. Without the correct eyewear you will not perceive the 3D effects. The traditional red and blue glasses are for watching
anaglyphic content. This format is easily sent to home televisions today over traditional broadcast channels.

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