Creating Quality 3D Content

From the Experts

An important part of the I3DS & 3D@Home Consortium's mission is to support the creation of QUALITY 3D content of all types. But what is "Quality 3D" content and how should "Quality 3D" be defined?

To begin to answer these questions and assist other artists and stereographers, we assembled a number of experts who offer their individual observations, recommendations and guidelines for making Quality 3D films, programs and games.

The Experts

Click on the links to read each expert's Recommendations for Quality 3D.

 


James Cameron

James Cameron
Director/Producer
3D Works: Avatar, Aliens of the Deep, Ghosts of the Abyss

Full biography & credits
10 Rules for Good Stereo


Rob Engle

Rob Engle
Visual Effects Supervisor
Imageworks
3D Works: G-Force, Beowulf, Monster House, Polar Express, Open Season, Cloudy with a Chance of Meatballs, Jonas Brothers: The 3D Concert Experience
Full biography & credits
Top Recommendations for Creating Quality 3D


Ray Hannisian
Ray Hannisian
Head Stereographer/Depth Balancing Artist
3ality Digital
3D Works: U23D, Chuck 3D, Sobe Super Bowl commercial
Full biography & credits
Top Ten (+2) Stereo Shooting Tips

Bernard Mendiburu
Bernard Mendiburu
Senior Stereographer, 3DTV R&D Engineer, Author: 3D Movie Making: Stereoscopic Digital Cinema from Script to Screen
3D Works: Monsters vs. Aliens, Meet the Robinsons
Full biography & credits
Ten Rules for Quality 3D

Ray Zone

Ray Zone
Stereographer
Films: Dark Country
Full biography & credits
Top Recommendations for filming 3D Movies & 3DTV