3D@Home makes 3D content is available to members for demonstration, evaluation and testing on a non-commercial basis only. See the list.
Using the new 3D technologies to film 3D movies, programs, events, commercials, anything really...requires an entirely different mindset than creating 2D content. Follow this link for a list of courses and materials which provide a range of information and styles for understanding the tools, tips and techniques.
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Creating Quality 3D Content
An important part of the 3D@Home Consortium's mission is to support the creation of QUALITY 3D content of all types. But what is "Quality 3D" content and how should "Quality 3D" be defined?
To begin to answer these questions and assist other artists and stereographers, we assembled a number of experts who offer their individual observations, recommendations and guidelines for making Quality 3D films, programs and games.
Click here to read the Introductory message from Steering Team 1 Chair, Jon Shapiro
The Experts
Click on the links to read each expert's Recommendations for Quality 3D.
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James Cameron
Director/Producer
3D Works: Avatar, Aliens of the Deep, Ghosts of the Abyss
Full biography & credits
10 Rules for Good Stereo |
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Rob Engle
Visual Effects Supervisor
Imageworks
3D Works:
G-Force, Beowulf, Monster House, Polar Express, Open Season, Cloudy with a Chance of Meatballs, Jonas Brothers: The 3D Concert Experience
Full biography & credits
Top Recommendations for Creating Quality 3D |
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Ray Hannisian
Head Stereographer/Depth Balancing Artist
3ality Digital
3D Works: U23D, Chuck 3D, Sobe Super Bowl commercial
Full biography & credits
Top Ten (+2) Stereo Shooting Tips |
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Bernard Mendiburu
Senior Stereographer, 3DTV R&D Engineer, Author: 3D Movie Making: Stereoscopic Digital Cinema from Script to Screen 3D Works: Monsters vs. Aliens, Meet the Robinsons
Full biography & credits
Ten Rules for Quality 3D |
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Ray Zone
Stereographer
Films: Dark Country
Full biography & credits
Top Recommendations for filming 3D Movies & 3DTV
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