How Virtual Reality Is Revolutionizing 3D Porn Videos

Virtual reality is still a fairly new technology, but the idea of being able to experience the world from a different perspective has been around for years. But in recent years, the technology has improved exponentially, allowing us to create more realistic experiences. Virtual reality is a relatively new technology, but it’s already changing the way we view movies, entertainment, and even finding horny women near me on VR fuck sites.

The History Of VR

Back in the 1960s, scientists created the first virtual reality headset that allowed people to see and interact with an entirely computer generated environment. This was primarily used for training purposes by NASA and the US Army during the Vietnam war.

The idea of VR headsets became popular again in the 1990s with Sega VR kit, but the popularity didn’t last long when this headset was unreleased. They did make a comeback in 2004 when Japanese company Nintendo released the Virtual Boy, which was a huge flop.

Today’s virtual reality is very different from its predecessors thanks to advances in technology. The latest models are much more powerful and can create lifelike experiences using realistic visuals, sounds, and even smells.

What are 3D porn videos?

3D pornography videos are basically movies made using 3D technology. The 3D effect creates a sense of depth and realism in the video by projecting images onto a pair of specially designed glasses. If you visit porn sites such as YourDailyPornVideos (read more: https://onlybros.com/yourdailypornvideos/), you’ll find the hottest pornstars performing in 3D porn movies, among the regular categories. Porn studios such as BangBros and Fake Taxi have began to produce 3D VR movies that take the experience to a new level.

The viewer can then interact with these objects by moving their head in relation to the real-life surroundings. This allows viewers to feel like they are actually experiencing something instead of watching it on a screen.

The main reason 3D pornography videos are becoming increasingly popular is because of the incredible level of realism they provide. Unlike traditional 2D videos, viewers can now interact with the actors and the objects they are filming.

Why 3D Television Has Been Replaced With VR

3D television has been replaced by virtual reality because it doesn’t offer the same level of immersion as the latter does. 3D TV once seemed like the future, yet today, it has become obsolete. Virtual reality has become the norm instead.

There are many reasons why virtual reality is the preferred option over 3D television. For starters, it offers a much higher level of realism than the old model. Not only are you able to see and hear what’s happening in front of you, but you can look around freely and move around.

3D Porn Videos & VR

As soon as it became available for public use, the Oculus Rift virtual reality headset was quickly adopted by avid porn fans. It allows you to immerse yourself in a variety of sexual scenarios without ever leaving your home, and there are already thousands of VR sites dedicated solely to adult content.

VR is still a relatively new technology, so it’s still difficult to tell if it will be successful or not. However, the number of users who have tried VR porn videos seems to indicate that this might just be the next big thing. In fact, some of the biggest porn studios are currently experimenting with VR.

Not only is VR changing the way we watch movies, but it also has profound implications for the porn industry. One day, you may be able to enjoy the most realistic virtual reality sex scenes in the comfort of your own home.

Is Virtual Reality The Future Of Adult Entertainment?

The real question here is whether or not virtual reality will replace traditional pornography. Although the answer is unclear, one thing seems pretty obvious: it won’t happen overnight.

It’s likely that VR will take time to grow into mainstream popularity, and the market will need to expand before consumers start demanding VR porn videos. As such, it’s safe to say that VR is still a few years away from replacing regular porn videos.

However, considering how fast VR is growing, things might change sooner rather than later.

Con-Tech 2015: Preview Seminar


Con-Tech 2015: Preview Seminar
In Partnership with the NAB Show

2015 Outlook Forum

September 24th, 2014
9:00AM – 1:00pm
Paramount Pictures Studio
Main Theater



As 2015 approaches, consumers worldwide continue to be dazzled by an ever-growing array of entertainment options. Retinal quality pictures, sound, and holographic imaging will be increasingly commonplace. High quality content will be available by a finger stroke on a touch screen.


Against this backdrop, Hollywood’s creative leaders have been tasked with developing the next generation of visual and audio arts and technologies to ensure that consumers are “blown away” by what’s coming to their favorite movie or mobile screen. Content owners are also evaluating how a lucrative ROI can be achieved using new technologies to deliver current libraries.


From extended dynamic range to high frame rate to 4K, the production pipeline and workflow structures are beginning to take shape. Hardware and software solutions are being evaluated from new sources. Business plans and structures are being developed, discussed, and negotiated. But many questions are being asked; How soon will commitments be made? Who will pay for what? What technologies will rollout first? Is there a consensus on one or two of these technologies by all the key players?


As the industry and the market begin to decide which of these technologies move forward and how, The Advanced Imaging Society, in partnership with the NAB Show, cordially invites you for a one-day seminar with the latest actionable information and key industry perspectives to bring you up to speed on what decisions you and your organization will likely be making.


This Society and NAB Show seminar is designed for industry professionals who are not engineers by training. So regardless of your technical expertise, join us for an immersive day exploring how Hollywood plans to lead the world in luring consumers to content in the next decade…

Creative Arts Awards: 5th Annual

Creative Arts

Sir Charles Wheatstone Award
John Lasseter

Harold Lloyd Award
Jeffrey Katzenberg
DreamWorks Animation (DWA)

Century Award
Steve Schklair
3ality Technica

3D Feature – Live Action
Warner Bros.

3D Feature – Animated
The Walt Disney Animation Studios

Outstanding Use of 2D to 3D Conversion
Warner Bros.

Metallica Through the Never

3D Scene of the Year
Gravity – “Opening Scene”
Warner Bros.

3D Short
Get a Horse!
The Walt Disney Animation Studios

Stereography – Live Action
Warner Bros.

Stereography – Animated
The Walt Disney Animation Studios

3D Advertisement
BBC – Olympic Ident

3DTV – Documentary
Inside the Mind of Leonardo
Sky UK

3DTV – Documentary
The Mountain’s Spirit – the Shennongjia Snub-Nosed Monkey
Shanghai Media Group

International 3D Feature – Animated
Space Pirate Captain Harlock
Q-Tec, Inc.

International Feature – Live Action
Present for You
PLUS heads, Inc.

International 3D Live Event
Mayday Nowhere 3D
Bin Music – Taiwan

International 3D Short – Animated
Mr. Hublot
Zeilt Productions

International 3D Short – Live Action
Lapse of Time
Kafard Films

3DTV – Sports
F1 Barcelona Testing
Sky UK

3DTV – Entertainment
Boo! A Ghost Story
Sky UK

International Entertainment – Music
3D International Media Partners, Inc.

International Jury Prize – Russia
Sony Pictures Worldwide Acquisitions

3DTV – Documentary
Guo Mai
The Second Record Department of CCTV/Broadcast Department

4K Lumiere – Documentary
Space – Unraveling the Cosmos

4K Lumiere – Entertainment
Breaking Bad 4K
AMC / Sony Pictures Television

Creative Arts Awards

The Society recognizes outstanding international achievement in film, television, video games, advertising, mobile, electronic broadcast media and other formats of creative content through its 3D Creative Arts Awards.

We invite you to join us for the 6th Annual Creative Arts Awards on Wednesday, January 28th, 2015 at the Steven J. Ross Theater on the Warner Bros. lot in Hollywood. Tickets can be purchased by clicking the link below.

Awards History

5th Year Winners & Photos

4th Year Winners & Photos

3rd Year Winners & Photos

2nd Year Winners & Photos

1st Year Winners & Photos


Every year, the 3D Society recognizes outstanding member achievement in the 3D Creative Arts and Technologies at its top-tier 3D Awards events.  The Society has conferred over 200 Lumiere™ Awards internationally, including celebrations in Hollywood, Tokyo, Beijing, Liége, Belgium, and Seoul.

3D Creative Arts Awards

The Society recognizes outstanding international achievement in film, television, video games, advertising, mobile, electronic broadcast media and other formats of creative content through its 3D Creative Arts Awards.

3D Technology Awards

Recognizing outstanding international achievement in 3D innovation and impact through its 3D Technology Awards.

Autodesk Short Film Competition

In partnership with Autodesk, The 3D Independent Short Film Competition supports 3D filmmakers around the world.  Filmmakers have the opportunity to show their work directly to the 3D industry’s leading content creators and distributors, including the major Hollywood studios.

3D Campus MovieFest

The 3D Society is the proud 3D partner of Campus MovieFest (CMF).

Campus MovieFest (CMF), the world’s largest student film festival and a premier outlet for the next generation of filmmakers.  Since its inception, more than 500,000 students at colleges and universities globally have received all the necessary technology and training to tell their stories on the big screen through film.  CMF is free to students thanks to corporate partners and schools.

Consortium News


The International 3D Society and 3D@Home today released their forecast and trends summary for key segments of the worldwide 3D industry, including: new theater creation, releases and infrastructure; 3DTV adoption, programming, packaged media, and advertising; 3D in education, on mobile devices and the plethora of professional applications. “For a young digital technology and art form, 3D has captured significant revenue and the 3D worldwide infrastructure is steadily building,” states Jim Chabin, President of the organization.

The Society forecasts that more than 40 3D features will be released in 2013. “Movie fans are already very excited about ‘The Hobbit,’ ‘The Great Gatsby,’ and ‘Jurassic Park,’” added Chabin. “8 of the top 10 box office movies of all time have been either released in 3D, or re-released in 3D. With an estimated 35,000+ 3D screens worldwide, we now have the infrastructure to show those movies to fans everywhere. Consumer enthusiasm for 3D in China, Russia, and Latin America bodes well for the industry’s future growth.”

The Society also anticipates rapid growth rates in 3DTV based on figures from several market tracking organizations. The Consumer Electronics Association projects 2012 US unit sales of 5.5 million 3DTV’s — more than double 2011 sales of 2.7 million units. The CEA data also predicts 8.7 million 3DTV’s will be sold in 2013 in the U.S. “We can anticipate a cumulative total of over 60 million in the US by 2016,” added Chabin. NPD Group forecasts more than 200 million units in the worldwide marketplace by 2019. “4K” and “SMART” TVs are both technologies that will further enable a great 3D experience for consumers.

Market watchers agree that whether on the large screen or the small, high quality 3D content is key to 3D’s market penetration. Directors including: Baz Luhrman, Peter Jackson, Steven Spielberg, James Cameron, Ang Lee, Martin Scorsese, George Lucas, and others have all brought their mark to the 3D art form. “This is a brilliant list of Hollywood’s finest creative geniuses. And this list will only grow longer in 2013 and beyond,” added Chabin.

“With 40 networks now programming 3D content worldwide, and 10 planned in China alone, we are actively producing more and more 3D programming for the viewer. Consumers can expect — and should insist — that their next television have 3D capability so they can enjoy this programming,” Chabin advised. “In the years ahead, the coming 4K 3DTV screens will provide even brighter, better, and more exciting 3D viewing experiences. Viewers tell us they love what they see, and they want more.”

In the US, consumers can view 3D programming at home from a variety of sources. Two-year-old, 3net — a joint venture of Discovery, Sony and IMAX — has assembled the largest made-for-TV library of native original 3D programming in the world, and airs 24-hours a day. ESPN 3D — also a 24-hour network – is airing live college football games every Saturday this Fall, and will broadcast the BCS College Championship game in January. ESPN’s lineup also includes: college basketball games, the ACC tournament, the Winter X Games from Aspen Colorado, and the Summer X Games from Los Angeles. Past 3D telecasts have included: the World Cup, Wimbledon, the Masters golf tour, and the NBA finals. 3D Society survey conducted by Seidmon & Associates of New York, indicates strong consumer appetites for 3D content in the form of movies, sports, nature, travel, and video games.

“This year we saw the historic first broadcast of the Summer Olympics from London, in 3D,” said Chabin. “3D-viewers were able to immerse themselves in the action much more because of the “front-row” seat that 3D viewing provides. Anticipation is high for the next 3D broadcast of the Olympics, the 2014 Winter Games.”
3D video on demand and 3D cable services are available from Comcast, Time Warner, DirecTV, Verizon Fios, Bright House, CableVision, Google Fiber, and others. Advertisers have created 3D commercials for General Motors (GM), AT&T;, BMW, Coca-Cola, Sony, Mars, Best Buy, motion picture studios, and others. Even the adult entertainment industry provides a variety of content on 3D Blu-Ray and online.

More than 200 3D Blu-Ray® disc titles are now available in 3D. “Large screen 3DTV’s offer movie fans the chance to see theatre-quality clarity and brightness at home,” said Chabin. “Blockbuster movies and educational documentaries are going to increasingly be made available on Blu-Ray. In addition, laptops, handheld devices, game consoles, and streaming services will make 3D content more available to consumers everywhere. More than 5 million Nintendo 3DS game devices have been sold in the US alone, as of July 2012. YouTube3D™ now offers 20,000+ 3D videos available to fans everywhere, any time. Even NASA’s Mars Rover ‘Curiosity’ carries two 3D cameras, which allows us all to see and learn more about the surface of Mars in 3D from home.”

In schools, 3D educational materials and classroom projectors are providing students with a better understanding of subjects, including: math, biology, chemistry and geography. Students show better retention of learning materials and better test scores as a result. According to the American Optometric Association, 3D can be a valuable tool in diagnosing and correcting Amblyopia (lazy eye) and other optometric issues.

2012 also saw the premiere of ‘Transformers 3D,’ the new 3D ride at Universal Studios, Hollywood. ‘Transformers 3D’ joins the park’s other major attraction, ‘King Kong 3D’ in creating record-breaking lines of enthusiastic fans who’ve come to see 2 iconic movies come to life.

“Disruptive new technologies can take time to work their way into our lives. The digital revolution is never unanimous. But, in a very short period of time, 3D screens are populating a vast array of devices which will bring the world and everything in it up-close-and-personal to the viewer,” said Ray Zone, Society Historian and author of ‘3D Revolution.’ From medicine, to the military, to education, to entertainment, 3D is an established and growing new medium.

“In the workplace, 3D is becoming a vital tool. For entertainment fans, it’s seen as very cool. That’s a winning combination in any marketplace, and as an industry, we have just begun,” concluded Chabin.

Consortium News – 1

Consortium 1


August 16, 2012 (Hollywood and San Jose, CA) – To better serve the growing global theatrical, television, video game, and mobile 3D marketplace and professional community, the International 3D Society (I3DS) and the 3D@Home Consortium today announced plans to merge operations and activities. With members in 20 countries and chapters in China, Japan, Korea, Europe, the UK and North America, the new organization will be known as the International 3D Society & 3D@Home.

The Merger was ratified by both organizations’ leadership and is effective immediately.

“This newly formed organization will serve to spearhead the growth and expansion of the 3D entertainment industry across the entire ecosystem – from content conception and development to consumer education and adoption,” said Tom Cosgrove, Co-Chair of I3DS & 3D@Home and President and CEO of 3net. “Across all platforms where 3D is expanding, everywhere consumers are consuming 3D content, and in any way the 3D format is being utilized, our organization is there to support our members and advance the growth of this prolific medium.”

“3D entertainment in the home has become an affordable proposition, with entry-level sets falling below $1000. Consumers today also enjoy increasing content options such as 3D video on Blu-ray or via a streaming channel, broadcast programs such as sports, or even make their own 3D content,” said Dan Schinasi, Co-Chair of I3DS &3D@Home and Senior TV Planner at Samsung Electronics. “For the past few years, our groups have each been laying a strong foundation for 3D display, delivery, and creation. We believe now is the time to focus on ensuring consumers feel comfortable with 3D.”

“From supporting content creators to educating consumers, our two groups have distinguished themselves in providing neutral, non-branded information to important communities,” said Jim Mainard, Past-Chair of I3DS and Head of Digital Strategy at Dreamworks Animation (DWA). “Their combined power and scope will maximize our ability to steadily grow 3D across countless media platforms in education, industrial applications, home photography, as well as the entertainment industry.”

The combined organization staff will be led by I3DS President, Jim Chabin. “In no other field are creative artists and technology professionals so dependent on partnership and mutual support,” he said. “This new group connects professionals and markets from Hollywood to Silicon Valley, to Beijing, Tokyo, Seoul, London, Brussels, and 20 other countries. This is 3D’s leadership and voice coming together to fuel the growing 3D revolution.”

Heidi Hoffman, Managing Director of 3D@Home added, “The tools, services, and displays in our electronics eco-system are rapidly adapting to delivering great 3D experiences that are more life-like, more informational, and provide better learning experiences than the traditional 2D we have all become accustomed to. The combined organization has the tools and support to pave a smoother path for the journey to the goals of our 3D future.”

The new organization will include a powerful group of members with more than 60 companies and 500 professionals. Companies include The Walt Disney Studios Motion Pictures, DreamWorks Animation (DWA), Sony Pictures Entertainment, Pixar, ESPN, BSkyB, Panasonic, XpanD 3D, Dolby Laboratories,
3ality Technica, Master image 3D, RealD, IMAX, StereoD, National Geographic Cinema Ventures, CCTV China, Korea Telecomm, Intel, THX, Microsoft, Technicolor, Samsung, Sony Electronics, MobiTV, BluFocus, Walt Disney Studios, Eutelsat, Turner Broadcasting, Vizio and others.

About the International 3D Society & 3D@Home Consortium

The International 3D Society & 3D@Home Consortium advances 3D content, products, and adoption through recognition, networking, communication for professionals and consumers. With over 60 companies and 500 professional members, the organization honors the year’s best during its 3D Technology and 3D Creative Awards programs; hosts worldwide meetings, workshops, and demonstrations; and manages many online resources to assist consumers and professionals to further understand and integrate 3D into their lives. Visit: www.International3DSociety.com, www.3DatHome.org, and 3DUniversity.net to explore the full range of 3D information available.

The American Optometric Association and 3D@Home Consortium Sign Memorandum of Understanding


Clinical Symposium on 3D Vision and Health

more from 3D Vision & Eye Health

Organizations Will Share Scientific, Clinical Research for Better Understanding of 3D/S3D Viewing and Promotion of Vision Health

The American Optometric Association (AOA) and its 36,000 members today announced its partnership with the 3D@Home Consortium, a group of more than 45 companies, to improve the understanding of 3D/s3D viewing as a safe and appropriate technology for all viewing audiences. The parties signed a Memorandum of Understanding (MOU) today, stating their intent to share data and jointly promote vision health utilizing stereoscopic 3D displays.

The cooperative relationship will be a conduit for the exchange of the most current information and research. Both the AOA and the 3D@Home Consortium acknowledge that vision and eye health may enhance consumers’ abilities to view 3D/S3D images, and ultimately increase their use of such technology. The two groups will collaborate in the development of common interest strategies, exchange of ideas, and shared best practices.

With the range of new 3D products now available for home use, the quality of viewing is not based solely on image-related aspects but is also tied explicitly to human vision development and the human perceptual experience. Potential projects covered by the MOU include 1) enhanced public and professional communication; 2) development and design of 3D/S3D based vision risk assessment tools; 3) development and design of applied therapies; 4) providing new integrated efforts for quality improvement and evaluation, and 5) improved public health and vision and eye health.

“AOA, representing America’s family eye doctors, will be of great assistance to the 3D@Home Consortium in broadening their understanding of the human visual system,” said Dori Carlson, OD, President-Elect of the AOA. “We also know that 3D viewing may help discover subtle vision disorders in both children and adults, that, left uncorrected, interfere with the 3D viewing experience, and even result in the ‘3Ds of 3D viewing’—discomfort, dizziness, or lack of depth.”

The 3D@Home Consortium, working to accelerate the adoption of 3D/S3D in the home, provides a coordinated industry voice in 3D technology to both professionals and consumers. “By working together, the 3D@Home Consortium and the AOA can leverage the rich diversity of our organizations’ membership in conducting the critical research on stereographic imagery and its impact on the human visual system. This information is a needed component for the applications of 3D in entertainment as well as commercial, industrial, and education. Even more important is how we explore various ways this same research and technology can detect and help treat vision problems undetected in the past,” said Rick Dean, Chairman of the 3D@Home Consortium.

Both groups will be encouraging their constituents to incorporate the use of stereoscopic testing and educational materials in their products, helping the public build an appreciation for the importance of optometry-delivered vision and eye health care, as well as the importance of yearly comprehensive eye exams.

3D@Home Consortium Forms New Group On Human Factors For 3D

Human Factors For 3D

Team will be led by 3D experts from Intel and BluFocus

San Jose, Calif., June 21, 2010 – The 3D@Home Consortium, dedicated to accelerating the adoption of quality 3D into homes worldwide by providing accurate and non-branded information on emerging 3D technology and the marketplace, today announced the formation of a new steering team to assist 3D stakeholders in understanding the impact of viewing digitally-created stereoscopic and auto-stereoscopic images on the human physiology. The team will be chaired by Philip Corriveau, Principal Engineer and Director of the User Experience Research Group at Intel Corp. and vice-chaired by Paulette Pantoja, CEO of BluFocus, both active members of the 3D@Home Consortium.

Researchers from around the world have long been studying the human response to 3D, but have lacked an ongoing, organized method to share results, communicate, and compare findings with the technology community. 3D@Home’s membership of 40+ companies worldwide, with products across the 3D eco-system can provide the community-wide forum necessary to support the new team. Additionally, in its first two years of operation, 3D@Home has established relationships with many organizations involved in 3D, including the 3DFIC in Korea, the 3DConsortium of Japan,C3D of China, and 3DIDA of Taiwan. These relationships will be leveraged to ensure that the human factors activity covers the globe.

Philip Corriveau of Intel commented “Many industry and academic groups, governing bodies and vision experts from around the world have been addressing stereoscopic effects for many years. Creating a repository of information and then identifying, defining and driving key areas for additional research will ensure that the science impacts and advances 3D technology development. The key to successful adoption of 3D is the creation of a technology and delivery system that embraces and immerses the user in an experience that is realistic and exciting”

“For the past year, the team at BluFocus has been developing criteria for evaluation of 3D content,” noted Paulette Pantoja, the team’s vice-chair. “Having a place to combine that information with the scientific and not-so-scientific research on 3D will get the entire industry closer to understanding the ranges of comfort for viewers of 3D content

“It’s vital to form the steering team during this time of rapid 3D development,” added Heidi Hoffman, managing director of the consortium. “As more 3D content is created and viewed, information on consumers’ 3D viewing experiences should be widely shared among the technical community. 3D@Home has the infrastructure and relationships in place to make this first task a success.”

About 3D@Home Consortium

Comprised of more than 40 companies representing the entire 3D development channel from North America, Asia and Europe, the consortium is working to accelerate the adoption of quality 3D technology in the home by enabling an entire “system” of products that will broadcast, play, and display 3D content. More information is available at www.3DatHome.org.

Creating Quality 3D Content

From the Experts

An important part of the Society’s mission is to support the creation of QUALITY 3D content of all types. But what is “Quality 3D” content and how should “Quality 3D” be defined? To begin to answer these questions and assist other artists and stereographers, we assembled a number of experts who offer their individual observations, recommendations and guidelines for making Quality 3D films, programs and games.

Click here to read the Introductory message from Steering Team 1 Chair, Jon Shapiro

The Experts

Click on the links to read each expert’s Recommendations for Quality 3D.

James Cameron
3D Works: Avatar, Aliens of the Deep, Ghosts of the Abyss

Full biography & credits
10 Rules for Good Stereo

Rob Engle
Visual Effects Supervisor
3D Works: G-Force, Beowulf, Monster House, Polar Express, Open Season, Cloudy with a Chance of Meatballs, Jonas Brothers: The 3D Concert Experience
Full biography & credits
Top Recommendations for Creating Quality 3D

Ray Hannisian
Head Stereographer/Depth Balancing Artist
3ality Digital
3D Works: U23D, Chuck 3D, Sobe Super Bowl commercial
Full biography & credits
Top Ten (+2) Stereo Shooting Tips

Bernard Mendiburu
Senior Stereographer, 3DTV R&D Engineer, Author: 3D Movie Making: Stereoscopic Digital Cinema from Script to Screen
3D Works: Monsters vs. Aliens, Meet the Robinsons
Full biography & credits
Ten Rules for Quality 3D

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